![]() Racial traits henceforth reflect only the physical or magical realities of being a player character who’s a member of a particular lineage. In 2020, the book Tasha’s Cauldron of Everything introduced the option to customize several of your character’s racial traits, specifically the Ability Score Increase trait, the Language trait, and traits that give skill, armor, weapon, or tool proficiencies.įollowing in that book’s footsteps, the race options in this article and in future D&D books lack the Ability Score Increase trait, the Language trait, the Alignment trait, and any other trait that is purely cultural. Race is changing in D&D, building on the momentum from Tasha’s Cauldron of Everything.Īs the Unearthed Arcana outlines though, starting with this article and in future D&D books, ‘race options’ are changing, as is the language used to refer to them. It seems D&D is starting to leave behind some of the “legacy content” from forty-odd years ago. But perhaps the scariest thing contained in the Unearthed Arcana is the specter of change. ![]() Yesterday’s Unearthed Arcana had a lot going for it: three new player options, a ton of gothic flavor, enough creepy powers to fuel an entire Ravenloft campaign’s worth of heroes. The latest Unearthed Arcana introduced three new ‘gothic lineage’ options, but more importantly, it outlined how race is changing in D&D. ![]()
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